Future Flight

Peek into the future of travel as we use biomimicry to design the next-generation gliders

FUTURE FLIGHT

Delivery mode

Virtual Classroom/ Recorded Video

Requirements

Paper and Pencils

Curriculum focus

Science, Creative and Critical Thinking

Skills focus

Scientific method, Literacy, Numeracy

Year level

Year 7-10, VCAL

Duration

45-60 min session
with post-session tasks of up to 2 hours.

Resource Pack

Includes session resources as well as pre and post-session guides, activities and assessment rubrics.

                Book Program

Overview

The natural world is full of fascinating plants and animals, with unique features which help them carry out their lives. These things might help them escape predators, eat their favourite meal or soar through the air. Engineers and designers have been harnessing these to create or improve human engineering. Students are invited to explore the world of biomimicry and apply their knowledge and creativity to come up with a winning solution for the Aviation industry’s next big innovation.

 

Program Structure 

In this program, students will be introduced via video class* to the idea of biomimicry and some of the ways it has been used to benefit humans in the creation and design of products. This is used to kick-start their dive into researching and designing their own experiment to discover how gliding animals and plants can help us create the perfect mechanical glider.

During the video class students get preparatory information on how to set up their testing, conduct a simple data analysis and annotate images.

After the completion of the class, there are several tasks that students are set to complete. The first is a quiz, covering the content laid out in the presentation.  Students then use the provided resources and their own research to design their own experiment, conduct testing and analysis of a range of gliders to form a conclusion on the best design. Their process is documented using a series of annotated images. The conclusion is written up in persuasive piece to convince Aviation industry experts that their design should be used in the future of flight.

* Video class may be live virtual classroom or pre-recorded. A full written tutorial is also available in the resource pack

Learning outcomes

  • Introduction to biomimicry and the history of its use in design and engineering
  • Research and investigation skills to decide on design inspiration
  • Self-directed scientific testing to collect data.
  • Practice processing and analysing data to inform a conclusion
  • Experience with a real-life use of persuasive argument writing

Book Program